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Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts
Sega Japan teases a mini Genesis coming later in 2018 -  'Mega Drive Mini' hasn't been announced for the US or Europe.

Sega Japan teases a mini Genesis coming later in 2018 - 'Mega Drive Mini' hasn't been announced for the US or Europe.



Along with the rereleases of Shenmue I & II, Sega also showed off its own attempt at retro console loaded with classic games. While knockoff Genesis systems have been easy to find, the success of Nintendo's miniaturized NES and SNES may have pushed Sega to get serious about nostalgia. MegaDrive Mini is apparently just a tentative name, but it's also timed to arrive for the system's 30th anniversary. So far Sega's social media and PR for Europe and Japan are quiet on the subject, but if we find out any more details we'll let you know.


'Harry Potter: Hogwarts Mystery' hits your phone April 25th - It has some pretty famous voices attached, too.



Warner Bros. announced its Harry Potter mobile game last December, promising that we'd all be able to experience life as a Hogwarts student, going to classes and interacting with the well-known professors in the magical school. Now Jam City, the mobile publisher tasked with making the game itself, has revealed that Harry Potter: Hogwarts Mystery will be available April 25th. It will also include some very famous voices reprising their roles as teachers of magic.


The actors from the Harry Potter films include Dame Maggie Smith (Professor McGonagall), Michael Gambon (Professor Dumbledore), Warwick Davis (Professor Flitwick), Sally Mortemore (Madam Irma Pince), Gemma Jones (Madam Pomfrey) and Zoe Wanamaker (Madam Hooch). No mention of the three younger principal actors, unfortunately.


In Harry Potter: Hogwarts Mystery, you'll be able to create your own Hogwart's student in the game, attend classes, learn magic and form friendships (or create rivalries) with other students. There's even an "encounter system" where your decisions and actions impact your quests, allowing you to create your own witch or wizard legacy within the story arc.

Source: Jam City

36 teams are joining the ‘Clash Royale’ eSports league - 'Clash Royale' league adds squads from Cloud9, FNATIC and other top eSports organizations.




Today, mobile game company Supercell announced that teams from 36 organizations from around the world will be added to the hit (and very, very lucrative) title Clash Royale's eSports league. The biggest names in competitive gaming will field squads, including Cloud9, Team SoloMid, Immortals, NRG, Complexity, Team Dignitas and Counter Logic Gaming.


If you haven't heard of the game, chances are one of your gaming friends has -- after all, over 27 million players from around the world competed in the title's open-to-all Crown Championship last August to qualify for the 16-person finals in December. For this year's league expansion, Supercell again opened up to the public, and an in-game event drew 25 million players to qualify for teams.

Teams will fill region-specific slots, with Cloud9, Team SoloMid and the other American organizations making up the eight North American teams. (FNATIC, Misfits and Team Liquid are among the Europeans joining, while EDG.M, GO, JDG will represent mainland China and CJ OGN, Sandbox, Kingzone will play for the general Asia division.)They'll have to field players from the aforementioned League Challenge, and teams will compete for a $1 million prize later this year.

The teams in China's division have already started their initial Spring season, which runs from March 23rd to June 3rd. Later in the year, squads in the Asia region will play from April 27th to July 14th. Other divisions (including Latin America, which doesn't have a list of participating organizations yet) will compete in fall for a winter 2018 global championship.

Source: engadget

Acer's Nitro 5 gaming laptop now packs a six-core Intel processor - Portable gaming just became more practical.



Acer's Nitro 5 gaming laptop has never been particularly remarkable outside of its price, but you might have reason to sit up and take notice after today. The PC builder is launching a version of the 15.6-inch portable with options for shiny new six-core Intel Core i7+ processors. If you're playing CPU-heavy games or need some extra power for video editing, this might fit the bill without crushing your bank account.

Beyond that, the design is familiar -- although that's not entirely a bad thing. There's both Intel Optane memory and NVMe-based solid-state storage (up to 512GB) to speed up load times, and GeForce GTX 1050 Ti graphics give you a modest amount of power for 3D games.

The refreshed Nitro 5 hits North America in May at $749 (€799 in Europe), although it's safe to say you won't be getting a Core i7+ at that price when there are more pedestrian processor options (including regular Core i7 chips) available. Regardless, this might reach your short list if you're looking for a down-to-Earth gaming machine with a little more power than usual.

'No Man's Sky' comes to Xbox this summer alongside huge update - Developer Hello Games says 'Next' is the game's biggest update yet.




No Man's Sky is coming to Xbox One this summer and it's bringing a massive update, called "Next", with it. It's so massive, in fact, that it's even got its own logo. There's no word on what it'll include, but previous updates Foundation, Pathfinder and Atlas Rises all drastically built upon the scope of the game, so you can expect significant additions. Speaking to Kotaku, game founder Sean Murray said Next will be "by far our biggest update so far."


Its arrival to Xbox One includes the initial release and all three major updates since, plus enhancements for Xbox One X and support for HDR and 4K. Fans of the game during its exclusive PC and PS4 days have been vocal about their disappointment with previous updates (which to the credit of developer Hello Games have always been free -- and substantial). Perhaps Next and the roll-out to Xbox will win back some hearts and minds.

Source: Xbox

'Doom' is the latest game to get a 4K patch on consoles - Ultra-high definition Hell awaits.



The next time you venture a little south of Heaven in Doom it'll have an awful lot more Hellish detail. Developer id Software is pushing out an update tomorrow that'll bump the game's resolution pretty dramatically on PlayStation 4 Pro and Xbox One X hardware, up to 4K. Doom uses a dynamic resolution scaler (which explains how it can run on the Nintendo Switch), but at the moment the resolution is capped at 1080p. So, while the game currently looks better on PS4 Pro than base PS4 hardware, it's not playing in 4K. Unfortunately, publisher Bethesda's blog post doesn't mention HDR or what frame-rates the game will run at in UHD.


The timing of the patch is a little curious -- the game came out back in May 2016 -- but folks with the more powerful consoles surely won't mind.

Source: engadget

You only have 18 minutes to complete 'Black Future 88' - Don't worry, you'll likely be dead by then.



While a number of games have incorporated a countdown timer to increase the pressure upon players (looking at you, Dead Rising), few have taken it to extremes quite like Black Future '88, a wild new synthpunk platform shooter from indie studio, Superscarysnakes.


In it, one or two players must fight their way through six zones to the top of a cursed tower in order to kill its insane owner in an alternate reality's 1988. The problem is, you've only got 18 minutes in which to do so before your character's heart explodes. And, once that happens, you've got to start over again all the way back at the ground floor. But, given how much fun I had playing this game at the Indie Megabooth during GDC 2018, that's not necessarily be a bad thing.

The game's visuals are nothing short of spectacular. Heavily influenced by 1980s design aesthetics, BF88 leverages neon lights and copious amounts of theatrical fog to highlight the game's dystopian setting. Subtle effects like the background darkening when you unload on enemies with extremely power weapons helps highlight the robot-blasting action. The game's original analog-synth soundtrack performed by Tremor Low rounds out the retro-cyberpunk feel. It's what a Running Man video game probably would have looked like had one ever been released for the NES.

But for as pretty as the scenery is, BF88 is ruthlessly unforgiving, even by roguelike game standards. Your character, one of five available, does not get any stronger or more capable as you play through the game -- though the enemies and bosses certainly do. Heck, the tower itself actively works against you. Each level is procedurally generated, prohibiting players from memorizing the least dangerous route, and any money that you leave on the ground from downed enemies is re-absorbed by the tower to improve its traps and deploy stronger enemies.

Even the items scattered about to help you also inflict a degree of harm. Buffs and rightfully known in-game as curses. For example, one curse that improves the rate of weapon and item drops will also increase the strength and number of enemies you must face. Instead, you must obtain increasingly powerful weapons in order to survive the tower's onslaught. The demo that I played offered around 50 different weapons, each with their own unique strengths and applications, though the developer expects to have 100 available to use by the time the game ships. Though the game is ludicrously difficult -- I died no fewer than a dozen times in the 20 minutes I played -- it is incredibly entertaining. Were this an arcade game, it would be getting all of my quarters.

Black Future '88 will be coming to PC later this year, hopefully before being ported to consoles.
Source: engadget

EA is teaching AI troops to play 'Battlefield 1' - Neural network training and machine learning are creating the more human-like bots of the future.



It's been a couple of years since AI-controlled bots fragged each other in an epic Doom deathmatch. Now, EA's Search for Extraordinary Experiences Division, or SEED, has taught self-learning AI agents to play Battlefield 1. Each character in the basic match uses a model based on neural-network training to learn how to play the game via trial and error. The AI-controlled troops in the game learned how to play after watching human players, then parallel training against other bots. The AI soldiers even learned how to pick up ammo or health when they're running low, much like you or I do.


SEED's technical director Magnus Nordin has been interested in self-learning gaming AI ever since DeepMind taught itself to play old Atari games back in 2015. Once he got to SEED, he and his team figured out the basics of a three-dimentional FPS to train a neural network, then worked with the Battlefield team (DICE) to integrate the AI agent into the official game's environment.

Nordin noted that AI agents can hold their own against humans when they're pitted against live players in a simple game mode that's been restricted to handguns. The next step, says Nordin, will be training the network to deal with more complex strategies "like teamwork, knowing the map and being familiar with individual classes and equipment." While the agents still get confused or stuck in behavior loops, EA sees promise here for the future of neural networks and machine learning in games.

Over a million people have already played 'Sea of Thieves' - That's part of why you've had trouble getting in.



Have you been struggling to play Sea of Thieves since it launched on March 20th? There's a good explanation for it. In a launch update, Rare's Craig Duncan and Joe Neate have revealed that over 1 million unique gamers have played the online pirate adventure in just its first 48 hours. The team had anticipated large demand, but wasn't ready for as many as 5,000 logins per minute -- the servers went down for nearly five hours on launch day as a result.


The studio has had to make strategic decisions to keep things humming. It has prioritized people already playing the game, and has been delaying achievements. Some issues need fixes on Rare's side, such as missing items. And if you're one of those itching to play, it's advising that you don't keep trying to sign in. That just kicks you back to the start of the sign-in process and adds to the server load, Rare said.

To some extent, you could have seen this coming. On top of the relentless hype for the game (including multiple beta tests), Microsoft has been giving out free copies to Xbox One X buyers and including it in Game Pass subscriptions. It would have been surprising if there wasn't a glut of players. Still, it's good to see a developer being candid and taking responsibility quickly.

Games will soon livestream directly to Facebook - No extra software or capture cards required.



Facebook is determined to challenge Twitch, Mixer and YouTube for the livestreaming throne, and it might have claimed an important edge: built-in broadcasting. The social site has unveiled a programming kit that lets developers build Facebook livestreaming directly into their games, with no go-between client or capture hardware required. True, it's not hard to get basic broadcasting elsewhere (such as the Xbox app on PCs), but the Facebook tool eliminates even that minor hurdle.


The software tools will be available to developers in the "coming weeks," although you can sign up for information today.

Gamers will have a better reason to tune in, for that matter. There's now a widely available rewards feature that gives viewers free perks for watching, such as in-game equipment. You aren't about to win prizes, but this could give you an incentive to stick around for longer than a couple of minutes. The feature officially launches during the Paladins Premier League on March 24th.

Facebook has scored a number of deals for live game broadcasts. With that said, there's no doubt that Twitch remains the dominant force in livestreaming between its large user base and streams for many of the largest eSports tournaments, such as EVO. This theoretically gives you an incentive to stream to Facebook instead, since it's that much easier. The problem is getting developers to adopt it -- they might not bother if they expect most players to gravitate toward a rival live video offering.

Source: engadget